RuneHive-Tarnish
Neural OSRS Enhancement Framework
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AbyssalDagger.java
1package com.osroyale.game.world.entity.combat.strategy.player.special.melee;
2
3import com.osroyale.game.Animation;
4import com.osroyale.game.Graphic;
5import com.osroyale.game.UpdatePriority;
6import com.osroyale.game.world.entity.combat.hit.CombatHit;
7import com.osroyale.game.world.entity.combat.hit.Hit;
8import com.osroyale.game.world.entity.combat.strategy.player.PlayerMeleeStrategy;
9import com.osroyale.game.world.entity.mob.Mob;
10import com.osroyale.game.world.entity.mob.player.Player;
11
45
46public class AbyssalDagger extends PlayerMeleeStrategy {
47 private static final AbyssalDagger INSTANCE = new AbyssalDagger();
48
49 private static final Animation ANIMATION = new Animation(1062, UpdatePriority.HIGH);
50 private static final Graphic GRAPHIC = new Graphic(1283, true, UpdatePriority.HIGH);
51
52 @Override
53 public void start(Player attacker, Mob defender, Hit[] hits) {
54 super.start(attacker, defender, hits);
55 }
56
57 @Override
58 public void attack(Player attacker, Mob defender, Hit hit) {
59 super.attack(attacker, defender, hit);
60 attacker.graphic(GRAPHIC);
61 }
62
63 @Override
64 public CombatHit[] getHits(Player attacker, Mob defender) {
65 return new CombatHit[]{nextMeleeHit(attacker, defender), nextMeleeHit(attacker, defender)};
66 }
67
68 @Override
69 public Animation getAttackAnimation(Player attacker, Mob defender) {
70 return ANIMATION;
71 }
72
73 @Override
74 public int modifyAccuracy(Player attacker, Mob defender, int roll) {
75 return roll * 5 / 4;
76 }
77
78 @Override
79 public int modifyDamage(Player attacker, Mob defender, int damage) {
80 return (int) (damage - damage * 0.15);
81 }
82
83 public static AbyssalDagger get() {
84 return INSTANCE;
85 }
86
87}