RuneHive-Tarnish
Neural OSRS Enhancement Framework
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AbyssalTentacleWhip.java
1package com.osroyale.game.world.entity.combat.strategy.player.special.melee;
2
3import com.osroyale.game.Animation;
4import com.osroyale.game.Graphic;
5import com.osroyale.game.UpdatePriority;
6import com.osroyale.game.world.entity.combat.hit.CombatHit;
7import com.osroyale.game.world.entity.combat.hit.Hit;
8import com.osroyale.game.world.entity.combat.strategy.player.PlayerMeleeStrategy;
9import com.osroyale.game.world.entity.mob.Mob;
10import com.osroyale.game.world.entity.mob.player.Player;
11
39
40public class AbyssalTentacleWhip extends PlayerMeleeStrategy {
41 private static final Animation ANIMATION = new Animation(1658, UpdatePriority.HIGH);
42 private static final Graphic GRAPHIC = new Graphic(181, 100);
43 private static final AbyssalTentacleWhip INSTANCE = new AbyssalTentacleWhip();
44
45 @Override
46 public void attack(Player attacker, Mob defender, Hit hit) {
47 super.attack(attacker, defender, hit);
48 defender.graphic(GRAPHIC);
49 }
50
51 @Override
52 public void start(Player attacker, Mob defender, Hit[] hits) {
53 super.start(attacker, defender, hits);
54 //TODO EFFECT
55 }
56
57 @Override
58 public CombatHit[] getHits(Player attacker, Mob defender) {
59 return new CombatHit[]{nextMeleeHit(attacker, defender)};
60 }
61
62 @Override
63 public Animation getAttackAnimation(Player attacker, Mob defender) {
64 return ANIMATION;
65 }
66
67 public static AbyssalTentacleWhip get() {
68 return INSTANCE;
69 }
70
71}