1package com.osroyale.game.world.entity.combat.strategy.player.special.melee;
3import com.osroyale.game.Animation;
4import com.osroyale.game.Graphic;
5import com.osroyale.game.UpdatePriority;
6import com.osroyale.game.world.entity.combat.hit.CombatHit;
7import com.osroyale.game.world.entity.combat.hit.Hit;
8import com.osroyale.game.world.entity.combat.strategy.player.PlayerMeleeStrategy;
9import com.osroyale.game.world.entity.mob.Mob;
10import com.osroyale.game.world.entity.mob.player.Player;
51 public void attack(
Player attacker,
Mob defender,
Hit hit) {
52 super.attack(attacker, defender, hit);
53 defender.graphic(GRAPHIC);
57 public void start(
Player attacker,
Mob defender,
Hit[] hits) {
58 super.start(attacker, defender, hits);
64 return new CombatHit[]{nextMeleeHit(attacker, defender)};
73 public int modifyAccuracy(
Player attacker,
Mob defender,
int roll) {