RuneHive-Game
Loading...
Searching...
No Matches
ArdougneRoofJumpInteraction2.java
Go to the documentation of this file.
1package com.runehive.content.skill.impl.agility.obstacle.impl;
2
3import com.runehive.content.skill.impl.agility.obstacle.ObstacleInteraction;
4import com.runehive.game.Animation;
5import com.runehive.game.task.Task;
6import com.runehive.game.world.World;
7import com.runehive.game.world.entity.mob.player.Player;
8import com.runehive.game.world.position.Position;
9
11 @Override
12 default void start(Player player) {
13 player.face(new Position(2658, 3298));
14 }
15
16 @Override
17 default void onExecution(Player player, Position start, Position end) {
18 World.schedule(new Task(1) {
19 int ticks = 0;
20 @Override
21 public void execute() {
22 switch (ticks++) {
23 case 1:
24 player.animate(new Animation(2586));
25 player.move(new Position(2658, 3298, 1));
26 break;
27 case 2:
28 player.face(new Position(2658, 3298));
29 player.animate(new Animation(2588));
30 break;
31 case 3:
32 player.movement.walkTo(3, 0);
33 break;
34 case 7:
35 player.face(new Position(2663, 3296));
36 player.animate(new Animation(2586));
37 break;
38 case 8:
39 player.animate(new Animation(2588));
40 player.move(new Position(2663, 3297, 1));
41 break;
42 case 9:
43 player.movement.walkTo(3, 0);
44 break;
45 case 13:
46 player.animate(new Animation(2586));
47 break;
48 case 14:
49 player.move(end);
50 cancel();
51 break;
52 }
53 }
54 });
55 }
56
57 @Override
58 default void onCancellation(Player player) {
59 }
60}
Class that models a single animation used by an entity.
A game representing a cyclic unit of work.
Definition Task.java:11
Represents the game world.
Definition World.java:46
static void schedule(Task task)
Submits a new event.
Definition World.java:247
void move(Position position)
Moves the mob to a set position.
Definition Mob.java:340
void face(GameObject object)
Sets the client update flag to face a certain direction.
Definition Mob.java:289
void walkTo(int x, int y)
Handles mob walking to certain coordinates.
Definition Movement.java:77
This class represents a character controlled by a player.
Definition Player.java:125
Represents a single tile on the game world.
Definition Position.java:14
default void execute(Player player, Obstacle next, Position start, Position end, int level, float experience, int ordinal)