1package com.runehive.game.world.entity.combat.attack.listener.npc.godwar;
3import com.runehive.game.world.entity.combat.attack.listener.NpcCombatListenerSignature;
4import com.runehive.game.world.entity.combat.attack.listener.SimplifiedListener;
5import com.runehive.game.world.entity.combat.hit.CombatHit;
6import com.runehive.game.world.entity.combat.hit.Hit;
7import com.runehive.game.world.entity.combat.strategy.CombatStrategy;
8import com.runehive.game.world.entity.combat.strategy.npc.NpcMagicStrategy;
9import com.runehive.game.world.entity.combat.strategy.npc.NpcMeleeStrategy;
10import com.runehive.game.world.entity.combat.strategy.npc.NpcRangedStrategy;
11import com.runehive.game.world.entity.mob.Mob;
12import com.runehive.game.world.entity.mob.npc.Npc;
14import static com.runehive.game.world.entity.combat.CombatUtil.createStrategyArray;
15import static com.runehive.game.world.entity.combat.CombatUtil.randomStrategy;
16import static com.runehive.game.world.entity.combat.projectile.CombatProjectile.getDefinition;
34 super(getDefinition(
"Spirtual Mage"));
void start(Npc attacker, Mob defender, Hit[] hits)
static CombatStrategy< Npc >[] STRATEGIES
CombatHit[] getHits(Npc attacker, Mob defender)
A wrapper for a Hit object, adding additional variables for hit and hitsplat delays.
A Hit object holds the damage amount and hitsplat data.
void setAccurate(boolean accurate)
final CombatHit nextMagicHit(T attacker, Mob defender)
NpcMagicStrategy(CombatProjectile combatProjectile)
static NpcMeleeStrategy get()
Represents a non-player character in the in-game world.
void setStrategy(CombatStrategy< Npc > strategy)