NavigableMap< Double, String > timeToMessage
Constructs a new BloodChestEvent.
void execute()
A function representing the unit of work that will be carried out.
The blood money chest manager.
static final Stopwatch stopwatch
The stopwatch for this event.
static void finish(boolean unlocked)
Handles finishing the blood money chet.
static void spawn()
Handles spawning the blood money chest.
static boolean active
The state of the blood money chest.