RuneHive-Game
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BloodMoneyPosition.java
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1package com.runehive.content.bloodmoney;
2
3import com.runehive.game.world.object.ObjectDirection;
4import com.runehive.game.world.position.Position;
5
6public enum BloodMoneyPosition {
7// CASTLE("Castle", new Position(3028, 3622), ObjectDirection.EAST),
8 BANDIT_CAMPE("Bandit Camp", new Position(3036, 3700), ObjectDirection.SOUTH),
9 LAVA_DRAGONS("Lava Dragons", new Position(3200,3829), ObjectDirection.NORTH),
10 DEMONIC_RUINS("Demonic Ruins", new Position(3287, 3881), ObjectDirection.NORTH),
11 FOUNTAIN_OF_RUNE("Fountain of Rune", new Position(3372,3896), ObjectDirection.SOUTH),
12 LAVA_BRIDGE("Lava Bridge", new Position(3367,3936), ObjectDirection.SOUTH),
13 ROUGES_CASTLE("Rouge's Castle", new Position(3285,3946), ObjectDirection.SOUTH),
14 SCORPION_PIT("Scorpion Pit", new Position(3237,3948), ObjectDirection.SOUTH);
15
16 public final String name;
17 public final Position position;
19
21 this.name = name;
22 this.position = position;
23 this.direction = direction;
24 }
25}
Represents a single tile on the game world.
Definition Position.java:14
BloodMoneyPosition(String name, Position position, ObjectDirection direction)
The enumerated type whose elements represent the directions for objects.