1package com.runehive.game.world.entity.mob.player.relations;
3import com.runehive.util.ChatCodec;
static final int CHARACTER_LIMIT
When a chat message decoded there's a character buffer that can only hold 100 characters.
ChatMessage(byte[] encoded)
static ChatMessage create(String message, ChatColor color)
static ChatMessage create(String message)
static ChatMessage create(String message, ChatColor color, ChatEffect effect)
ChatMessage(byte[] encoded, ChatColor color, ChatEffect effect)
static final ChatColor[] values