1package com.runehive.game.engine.sync;
3import com.runehive.game.world.entity.MobList;
4import com.runehive.game.world.entity.mob.npc.Npc;
5import com.runehive.game.world.entity.mob.player.Player;
An Iterable implementation acting as a repository that holds instances of Entitys.
void synchronize(MobList< Player > players, MobList< Npc > npcs)