RuneHive-Game
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ClientSynchronizer.java
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1package com.runehive.game.engine.sync;
2
3import com.runehive.game.world.entity.MobList;
4import com.runehive.game.world.entity.mob.npc.Npc;
5import com.runehive.game.world.entity.mob.player.Player;
6
7public interface ClientSynchronizer {
8
10
11}
An Iterable implementation acting as a repository that holds instances of Entitys.
Definition MobList.java:26
void synchronize(MobList< Player > players, MobList< Npc > npcs)