1package com.runehive.game.world.entity.combat;
3import com.runehive.game.world.entity.combat.hit.Hit;
4import com.runehive.game.world.entity.mob.Mob;
A Hit object holds the damage amount and hitsplat data.
Represents a combat impact hit effect.
default boolean canAffect(Mob attacker, Mob defender, Hit hit)
Condition if the impact is affecting.
void impact(Mob attacker, Mob defender, Hit hit, List< Hit > hits)
The impact execution.