RuneHive-Game
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CombatStrategy.java File Reference
import com.runehive.game.Animation;
import com.runehive.game.Graphic;
import com.runehive.game.Projectile;
import com.runehive.game.world.entity.combat.CombatType;
import com.runehive.game.world.entity.combat.attack.FightType;
import com.runehive.game.world.entity.combat.attack.FormulaFactory;
import com.runehive.game.world.entity.combat.attack.listener.CombatListener;
import com.runehive.game.world.entity.combat.hit.CombatHit;
import com.runehive.game.world.entity.combat.hit.Hit;
import com.runehive.game.world.entity.combat.projectile.CombatProjectile;
import com.runehive.game.world.entity.mob.Mob;
import java.util.Optional;
import com.runehive.game.world.entity.combat.CombatUtil.getHitDelay;
import com.runehive.game.world.entity.combat.CombatUtil.getHitsplatDelay;
import com.runehive.game.world.entity.combat.attack.FormulaFactory.getMaxHit;
Include dependency graph for CombatStrategy.java:

Go to the source code of this file.

Classes

class  com.runehive.game.world.entity.combat.strategy.CombatStrategy< T extends Mob >

Packages

package  com.runehive.game.world.entity.combat.strategy