49 public void start(
Player attacker,
Mob defender,
Hit[] hits) {
50 super.start(attacker, defender, hits);
54 public void attack(
Player attacker,
Mob defender,
Hit hit) {
55 super.attack(attacker, defender, hit);
56 attacker.graphic(GRAPHIC);
60 public void onKill(
Player attacker,
Mob defender,
Hit hit) {
68 return new CombatHit[]{nextMeleeHit(attacker, defender), nextMeleeHit(attacker, defender)};
77 public int modifyAttackLevel(
Player attacker,
Mob defender,
int roll) {
82 public int modifyStrengthLevel(
Player attacker,
Mob defender,
int damage) {
83 return damage * 23 / 20;
static void activate(Player player, AchievementKey achievement)