RuneHive-Game
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DragonHaldberd.java
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1package com.runehive.game.world.entity.combat.strategy.player.special.melee;
2
3import com.runehive.game.Animation;
4import com.runehive.game.Graphic;
5import com.runehive.game.UpdatePriority;
6import com.runehive.game.world.entity.combat.hit.CombatHit;
7import com.runehive.game.world.entity.combat.hit.Hit;
8import com.runehive.game.world.entity.combat.strategy.player.PlayerMeleeStrategy;
9import com.runehive.game.world.entity.mob.Mob;
10import com.runehive.game.world.entity.mob.player.Player;
11
12/**
13 * Handles the dragon halbard weapon special attack.
14 *
15 * @author Daniel
16 */
17public class DragonHaldberd extends PlayerMeleeStrategy {
18 private static final DragonHaldberd INSTANCE = new DragonHaldberd();
19 private static final Animation ANIMATION = new Animation(1203, UpdatePriority.HIGH);
20 private static final Graphic GRAPHIC = new Graphic(1172, true, UpdatePriority.HIGH);
21
22 @Override
23 public void start(Player attacker, Mob defender, Hit[] hits) {
24 super.start(attacker, defender, hits);
25 }
26
27 @Override
28 public void attack(Player attacker, Mob defender, Hit hit) {
29 super.attack(attacker, defender, hit);
30 attacker.graphic(GRAPHIC);
31 }
32
33 @Override
34 public CombatHit[] getHits(Player attacker, Mob defender) {
35 if (defender.width() > 1 && defender.length() > 1) {
36 CombatHit primary = nextMeleeHit(attacker, defender);
37 CombatHit secondary = nextMeleeHit(attacker, defender);
38 return new CombatHit[]{primary, secondary};
39 }
40
41 return new CombatHit[]{nextMeleeHit(attacker, defender)};
42 }
43
44 @Override
45 public Animation getAttackAnimation(Player attacker, Mob defender) {
46 return ANIMATION;
47 }
48
49 @Override
50 public int modifyAccuracy(Player attacker, Mob defender, int roll) {
51 return roll - roll / 4;
52 }
53
54 @Override
55 public int modifyDamage(Player attacker, Mob defender, int damage) {
56 return damage * 11 / 10;
57 }
58
59 public static DragonHaldberd get() {
60 return INSTANCE;
61 }
62
63}
Class that models a single animation used by an entity.
Represents a single graphic that can be used by entities.
Definition Graphic.java:10
A wrapper for a Hit object, adding additional variables for hit and hitsplat delays.
A Hit object holds the damage amount and hitsplat data.
Definition Hit.java:10
Handles the mob class.
Definition Mob.java:66
Optional< Graphic > graphic
Definition Mob.java:91
This class represents a character controlled by a player.
Definition Player.java:125
Represents different priorities for updating.