import com.runehive.Config;
import com.runehive.game.Animation;
import com.runehive.game.UpdatePriority;
import com.runehive.game.world.entity.combat.CombatType;
import com.runehive.game.world.entity.combat.CombatUtil;
import com.runehive.game.world.entity.combat.attack.FightType;
import com.runehive.game.world.entity.combat.hit.CombatHit;
import com.runehive.game.world.entity.combat.hit.Hit;
import com.runehive.game.world.entity.combat.projectile.CombatProjectile;
import com.runehive.game.world.entity.combat.strategy.basic.MagicStrategy;
import com.runehive.game.world.entity.mob.Mob;
import com.runehive.game.world.entity.mob.player.Player;
import com.runehive.game.world.entity.skill.Skill;
import com.runehive.game.world.entity.combat.CombatUtil.getHitDelay;
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