57 NIGHTMARE_STAFF_BASH(4505, 5, 1, 43, 0, 6137,
Equipment.CRUSH_OFFENSE,
FightStyle.ACCURATE),
58 NIGHTMARE_STAFF_POUND(4505, 5, 1, 43, 1, 6136,
Equipment.CRUSH_OFFENSE,
FightStyle.AGGRESSIVE),
59 NIGHTMARE_STAFF_FOCUS(4505, 5, 1, 43, 2, 6135,
Equipment.CRUSH_OFFENSE,
FightStyle.DEFENSIVE),
70 GRANITE_MAUL_PUMMEL(1665, 6, 1, 43, 1, 1665,
Equipment.CRUSH_OFFENSE,
FightStyle.AGGRESSIVE),
99 CROSSBOW_LONGRANGE(4230, 6, 9, 43, 2, 1770,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
104 KARIL_CROSSBOW_ACCURATE(2075, 6, 7, 43, 0, 1772,
Equipment.RANGED_OFFENSE,
FightStyle.ACCURATE),
105 KARIL_CROSSBOW_RAPID(2075, 5, 7, 43, 1, 1771,
Equipment.RANGED_OFFENSE,
FightStyle.AGGRESSIVE),
106 KARIL_CROSSBOW_LONGRANGE(2075, 6, 9, 43, 2, 1770,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
108 BALLISTA_ACCURATE(7218, 7, 10, 43, 0, 1772,
Equipment.RANGED_OFFENSE,
FightStyle.ACCURATE),
110 BALLISTA_LONGRANGE(7218, 7, 10, 43, 2, 1770,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
114 SHORTBOW_LONGRANGE(426, 4, 9, 43, 2, 1770,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
118 LONGBOW_LONGRANGE(426, 6, 10, 43, 2, 1770,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
122 DARK_BOW_LONGRANGE(426, 9, 10, 43, 2, 1770,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
165 VIGGORA_MACE_PUMMEL(245, 5, 1, 43, 1, 3805,
Equipment.CRUSH_OFFENSE,
FightStyle.AGGRESSIVE),
171 INQUISITOR_MACE_POUND(4503, 5, 1, 43, 0, 3802,
Equipment.CRUSH_OFFENSE,
FightStyle.ACCURATE),
173 INQUISITOR_MACE_PUMMEL(4503, 5, 1, 43, 1, 3805,
Equipment.CRUSH_OFFENSE,
FightStyle.AGGRESSIVE),
175 INQUISITOR_MACE_BLOCK(4503, 5, 1, 43, 3, 3803,
Equipment.CRUSH_OFFENSE,
FightStyle.DEFENSIVE),
193 HUNTER_LANCE_SWIPE(8289, 5, 1, 43, 1, 4688,
Equipment.SLASH_OFFENSE,
FightStyle.CONTROLLED),
194 HUNTER_LANCE_POUND(8290, 5, 1, 43, 2, 4687,
Equipment.CRUSH_OFFENSE,
FightStyle.CONTROLLED),
198 TWOHANDEDSWORD_SLASH(407, 7, 1, 43, 1, 4713,
Equipment.SLASH_OFFENSE,
FightStyle.AGGRESSIVE),
199 TWOHANDEDSWORD_SMASH(406, 7, 1, 43, 2, 4714,
Equipment.CRUSH_OFFENSE,
FightStyle.AGGRESSIVE),
200 TWOHANDEDSWORD_BLOCK(407, 7, 1, 43, 3, 4712,
Equipment.SLASH_OFFENSE,
FightStyle.DEFENSIVE),
251 THROWNAXE_LONGRANGE(929, 5, 6, 43, 2, 4452,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
267 BLOWPIPE_LONGRANGE(5061, 4, 7, 43, 2, 4452,
Equipment.RANGED_OFFENSE,
FightStyle.DEFENSIVE),
278 private final int animation;
281 private final int delay;
284 private final int distance;
287 private final int parent;
290 private final int child;
293 private final int button;
296 private final int bonus;
311 FightType(
int animation,
int delay,
int distance,
int parent,
int child,
int button,
int bonus,
FightStyle style) {
312 this.animation = animation;
314 this.distance = distance;
315 this.parent = parent;
317 this.button = button;
406 public int getButton() {