1package com.runehive.game.task.impl;
3import com.runehive.game.task.Task;
4import com.runehive.game.world.entity.mob.npc.Npc;
5import com.runehive.game.world.World;
6import com.runehive.util.parser.impl.NpcForceChatParser.ForcedMessage;
synchronized final void cancel()
Cancels all subsequent executions.
Task(boolean instant, int delay)
Creates a new Task.
final ForcedMessage forcedMessage
void execute()
A function representing the unit of work that will be carried out.
ForceChatEvent(Npc npc, ForcedMessage forcedMessage)
Represents the game world.
static MobList< Npc > getNpcs()
Represents a non-player character in the in-game world.
The forced message class.