import com.runehive.game.world.entity.combat.CombatType;
import com.runehive.game.world.entity.combat.FormulaModifier;
import com.runehive.game.world.entity.combat.accuracy.*;
import com.runehive.game.world.entity.combat.hit.Hit;
import com.runehive.game.world.entity.combat.hit.HitIcon;
import com.runehive.game.world.entity.combat.hit.Hitsplat;
import com.runehive.game.world.entity.combat.maxhit.MeleeMaxHit;
import com.runehive.game.world.entity.combat.maxhit.RangeMaxHit;
import com.runehive.game.world.entity.combat.strategy.CombatStrategy;
import com.runehive.game.world.entity.mob.Mob;
import com.runehive.util.RandomUtils;
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