1package com.runehive.game.world.entity.combat.hit;
MELEE
Represents the melee sword hit icon.
final int id
The identification for this hit type.
DEFLECT
Represents the leech hit icon.
HitIcon(int id)
Create a new HitIcon.
RANGED
Represents the ranged bow hit icon.
MAGIC
Represents the magic hat hit icon.
NONE
Represents no hit icon at all.
final int getId()
Gets the identification for this hit type.
CANON
Represents the canon hit icon.