1package com.runehive.content.activity.inferno;
3import com.runehive.game.Animation;
4import com.runehive.game.task.Task;
5import com.runehive.game.world.World;
6import com.runehive.game.world.entity.mob.npc.Npc;
7import com.runehive.game.world.entity.mob.player.Player;
8import com.runehive.game.world.position.Position;
9import com.runehive.net.packet.out.SendMessage;
54 System.err.println(
"WALKING GLYPH TO SET POSITION!");
void spawnbosswave(Player player)
void execute()
A function representing the unit of work that will be carried out.
Class that models a single animation used by an entity.
Task(boolean instant, int delay)
Creates a new Task.
Represents the game world.
static void schedule(Task task)
Submits a new event.
void animate(int animation)
void face(GameObject object)
Sets the client update flag to face a certain direction.
void walkExactlyTo(Position position)
Represents a non-player character in the in-game world.
void register()
Registers an entity to the World.
This class represents a character controlled by a player.
void send(OutgoingPacket encoder)
Represents a single tile on the game world.
The OutgoingPacket that sends a message to a Players chatbox in the client.