import com.runehive.game.Animation;
import com.runehive.game.UpdatePriority;
import com.runehive.game.world.entity.combat.attack.FightType;
import com.runehive.game.world.entity.combat.hit.CombatHit;
import com.runehive.game.world.entity.combat.strategy.CombatStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.NpcMeleeStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.NpcRangedStrategy;
import com.runehive.game.world.entity.mob.Mob;
import com.runehive.game.world.entity.mob.npc.Npc;
import com.runehive.game.world.entity.combat.CombatUtil.createStrategyArray;
import com.runehive.game.world.entity.combat.projectile.CombatProjectile.getDefinition;
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