RuneHive-Game
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KingBlackDragonStrategy.java File Reference
import com.runehive.game.Animation;
import com.runehive.game.UpdatePriority;
import com.runehive.game.world.entity.combat.CombatType;
import com.runehive.game.world.entity.combat.CombatUtil;
import com.runehive.game.world.entity.combat.attack.FightType;
import com.runehive.game.world.entity.combat.hit.CombatHit;
import com.runehive.game.world.entity.combat.hit.Hit;
import com.runehive.game.world.entity.combat.strategy.CombatStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.NpcMeleeStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.impl.DragonfireStrategy;
import com.runehive.game.world.entity.mob.Mob;
import com.runehive.game.world.entity.mob.npc.Npc;
import com.runehive.game.world.entity.combat.CombatUtil.createStrategyArray;
import com.runehive.game.world.entity.combat.CombatUtil.randomStrategy;
import com.runehive.game.world.entity.combat.projectile.CombatProjectile.getDefinition;
Include dependency graph for KingBlackDragonStrategy.java:

Go to the source code of this file.

Classes

class  com.runehive.game.world.entity.combat.strategy.npc.boss.KingBlackDragonStrategy
class  com.runehive.game.world.entity.combat.strategy.npc.boss.KingBlackDragonStrategy.CrushMelee
class  com.runehive.game.world.entity.combat.strategy.npc.boss.KingBlackDragonStrategy.Dragonfire
class  com.runehive.game.world.entity.combat.strategy.npc.boss.KingBlackDragonStrategy.Freeze
class  com.runehive.game.world.entity.combat.strategy.npc.boss.KingBlackDragonStrategy.Poison
class  com.runehive.game.world.entity.combat.strategy.npc.boss.KingBlackDragonStrategy.Shock
class  com.runehive.game.world.entity.combat.strategy.npc.boss.KingBlackDragonStrategy.StabMelee

Packages

package  com.runehive.game.world.entity.combat.strategy.npc.boss