void execute()
A function representing the unit of work that will be carried out.
static LMSCrate lmsCrate
The lms crate within the game.
static void updateInterface()
Handles updating the player's there interface.
static void processPlayer(Player player)
Handles processing the player if hes a active player within the LMS game.
static boolean canAttack
Checks if the players are allowed to attack within the game.
static int crateTicks
The current amount of crate ticks within the lms game.
static List< Player > gamePlayers
All the players within the LMS game.
static int gameTicks
The current amount of game ticks within the lms game.
static int startingTicks
The amount of ticks before the real game starts.
static boolean gameInProgress
Checks if there is currently a game in progress.
static void handleFog()
Handles the fog closing in on the save zone.
static void setupSafezone()
Handles setting up the safezone.