1package com.runehive.content.lms.loadouts;
3import com.runehive.content.skill.impl.magic.Spellbook;
4import com.runehive.game.world.entity.skill.Skill;
5import com.runehive.game.world.items.Item;
6import com.runehive.game.world.items.containers.ItemContainer;
10 public static int[]
equipmentOrder = { 0, 1, 2, 13, 3, 4, 5, 7, 9, 10, 12 };
28 for(
int index = 0; index <
getInventory().length; index++) {
30 if(itemId == -1)
continue;
abstract int[] getEquipment()
abstract int getAttackLevel()
abstract int[][] getRunePouchRunes()
abstract int getDefenceLevel()
ItemContainer equipmentSetup
abstract int[] getOffensiveItemUpgrades()
abstract int getPrayerLevel()
abstract int getMagicLevel()
ItemContainer getEquipmentSetup()
abstract int getHitpointsLevel()
abstract int getStrengthLevel()
abstract Spellbook getSpellbook()
abstract int[] getInventory()
ItemContainer getInventorySetup()
ItemContainer inventorySetup
abstract int[] getOffensiveItem()
abstract int[] getDefensiveItem()
abstract int getRangedLevel()
static int[] equipmentOrder
The container class that represents an item that can be interacted with.
An abstraction game representing a group of Items.
The in-game spellbooks for players.
An enumerated type defining policies for stackable Items.
STANDARD
The STANDARD policy, items are only stacked if they are defined as stackable in their ItemDefinition ...