static void moveToGame(List< Player > players)
Handles moving all the players to the game.
static boolean gameInProgress
Checks if there is currently a game in progress.
void execute()
A function representing the unit of work that will be carried out.
static final int defaultLobbyTime
static List< Player > lobbyMembers
A list with all the players in the lobby.
static int requiredPlayers
The amount of players in the lobby required.
static boolean DEVELOPMENT_MODE