boolean canRecieveCurrency(Player player)
Determines if the currency can be received when player's inventory is full.
boolean takeCurrency(Player player, int amount)
The method executed when the currency is taken from player.
void recieveCurrency(Player player, int amount)
The method executed when the currency is given to player.
boolean tangible()
Determines if this currency is tangible.
int currencyAmount(Player player)
The method that retrieves the amount of currency player currently has.
The parent class of all currencies that provides basic functionality for any general currency.