RuneHive-Game
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LizardShaman.java File Reference
import com.runehive.game.Animation;
import com.runehive.game.Graphic;
import com.runehive.game.UpdatePriority;
import com.runehive.game.task.Task;
import com.runehive.game.world.World;
import com.runehive.game.world.entity.combat.CombatType;
import com.runehive.game.world.entity.combat.CombatUtil;
import com.runehive.game.world.entity.combat.hit.CombatHit;
import com.runehive.game.world.entity.combat.hit.Hit;
import com.runehive.game.world.entity.combat.hit.HitIcon;
import com.runehive.game.world.entity.combat.hit.Hitsplat;
import com.runehive.game.world.entity.combat.projectile.CombatProjectile;
import com.runehive.game.world.entity.combat.strategy.CombatStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.MultiStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.NpcMagicStrategy;
import com.runehive.game.world.entity.combat.strategy.npc.NpcMeleeStrategy;
import com.runehive.game.world.entity.mob.Mob;
import com.runehive.game.world.entity.mob.npc.Npc;
import com.runehive.game.world.position.Position;
import com.runehive.util.Utility;
import com.runehive.game.world.entity.combat.CombatUtil.createStrategyArray;
import com.runehive.game.world.entity.combat.CombatUtil.randomStrategy;
import com.runehive.game.world.items.containers.equipment.Equipment.SHAYZIEN_PIECES;
Include dependency graph for LizardShaman.java:

Go to the source code of this file.

Classes

class  com.runehive.game.world.entity.combat.strategy.npc.boss.LizardShaman
class  com.runehive.game.world.entity.combat.strategy.npc.boss.LizardShaman.AcidAttack
class  com.runehive.game.world.entity.combat.strategy.npc.boss.LizardShaman.JumpAttack
class  com.runehive.game.world.entity.combat.strategy.npc.boss.LizardShaman.MagicAttack
class  com.runehive.game.world.entity.combat.strategy.npc.boss.LizardShaman.MinionsAttack

Packages

package  com.runehive.game.world.entity.combat.strategy.npc.boss