A Activity object constructs an in-game activity and sequences it through the start() and finish() me...
static final int FINISH
The 'finish' cooldown id.
final Map< Mob, Activity > activities
A map of activities that handles each mob individually.
int getActiveSize()
Gets the size of the activities in this group.
GroupActivity(int cooldown, int capacity)
Constructs a new GroupActivity object.
LobbyNode(LobbyManager manager)
boolean contains(Player player)
final LobbyManager manager
abstract Activity createActivity(Player player)
final void start()
Starts the next activity stage.