RuneHive-Game
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MainRangePreload.java
Go to the documentation of this file.
1
package
com.runehive.content.preloads.impl;
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3
import
com.runehive.content.preloads.Preload;
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import
com.runehive.content.skill.impl.magic.Spellbook;
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import
com.runehive.game.world.items.Item;
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/**
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* Handles a range main equipment preload.
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*
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* @author Daniel
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*/
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public
class
MainRangePreload
implements
Preload
{
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@Override
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public
String
title
() {
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return
"<icon=24> Main Range"
;
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}
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@Override
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public
Spellbook
spellbook
() {
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return
Spellbook
.
LUNAR
;
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}
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@Override
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public
Item
[]
equipment
() {
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return
new
Item
[]{
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/* HELM_SLOT */
new
Item
(10828),
// HELM OF NEITZ
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/* CAPE_SLOT */
new
Item
(10499),
// AVAS ACCUM
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/* AMULET_SLOT */
new
Item
(1704),
// AMULET OF GLORY
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/* WEAPON_SLOT */
new
Item
(861),
// MAGIC SHORTBOW
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/* CHEST_SLOT */
new
Item
(2503),
// BLACK D'HIDE BODY
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/* SHIELD_SLOT */
null
,
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/* LEGS_SLOT */
new
Item
(1079),
// RUNE PLATELEGS
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/* HANDS_SLOT */
new
Item
(7461),
// BLACK D'HIDE VAMBS
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/* FEET_SLOT */
new
Item
(3105),
// CLIMBING BOOTS
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/* RING_SLOT */
new
Item
(2550),
// RING OF RECOIL
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/* ARROWS_SLOT */
new
Item
(892, 500)
// RUNE ARROWS
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};
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}
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@Override
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public
Item
[]
inventory
() {
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return
new
Item
[]{
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new
Item
(9185),
// RUNE CROSSBOW
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new
Item
(1201),
// RUNE KITESHIELD
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(9244, 50),
// DRAGON BOLTS (E)
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(3024),
// SUPER RESTORE(4)
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new
Item
(3024),
// SUPER RESTORE(4)
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new
Item
(6685),
// SARADOMIN BREW(4)
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new
Item
(2442),
// SUPER DEFENCE(4)
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new
Item
(560, 500),
// DEATH RUNE
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new
Item
(9075, 500),
// ASTRAL RUNE
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new
Item
(557, 1000),
// EARTH RUNE
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new
Item
(2444),
// RANGING POTION(4)
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};
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}
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@Override
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public
int
[]
skills
() {
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return
new
int
[]{
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99,
// ATTACK
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99,
// DEFENCE
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99,
// STRENGTH
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99,
// HITPOINTS
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99,
// RANGED
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99,
// PRAYER
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99,
// MAGIC
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};
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}
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}
com.runehive.content.preloads.impl.MainRangePreload
Handles a range main equipment preload.
Definition
MainRangePreload.java:12
com.runehive.content.preloads.impl.MainRangePreload.title
String title()
Definition
MainRangePreload.java:15
com.runehive.content.preloads.impl.MainRangePreload.inventory
Item[] inventory()
Definition
MainRangePreload.java:42
com.runehive.content.preloads.impl.MainRangePreload.spellbook
Spellbook spellbook()
Definition
MainRangePreload.java:20
com.runehive.content.preloads.impl.MainRangePreload.equipment
Item[] equipment()
Definition
MainRangePreload.java:25
com.runehive.content.preloads.impl.MainRangePreload.skills
int[] skills()
Definition
MainRangePreload.java:76
com.runehive.game.world.items.Item
The container class that represents an item that can be interacted with.
Definition
Item.java:21
com.runehive.content.skill.impl.magic.Spellbook
The in-game spellbooks for players.
Definition
Spellbook.java:8
com.runehive.content.skill.impl.magic.Spellbook.LUNAR
LUNAR
Definition
Spellbook.java:11
com.runehive.content.preloads.Preload
Definition
Preload.java:7