RuneHive-Game
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MainRangePreload.java
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1package com.runehive.content.preloads.impl;
2
3import com.runehive.content.preloads.Preload;
4import com.runehive.content.skill.impl.magic.Spellbook;
5import com.runehive.game.world.items.Item;
6
7/**
8 * Handles a range main equipment preload.
9 *
10 * @author Daniel
11 */
12public class MainRangePreload implements Preload {
13
14 @Override
15 public String title() {
16 return "<icon=24> Main Range";
17 }
18
19 @Override
21 return Spellbook.LUNAR;
22 }
23
24 @Override
25 public Item[] equipment() {
26 return new Item[]{
27 /* HELM_SLOT */ new Item(10828), // HELM OF NEITZ
28 /* CAPE_SLOT */ new Item(10499), // AVAS ACCUM
29 /* AMULET_SLOT */ new Item(1704), // AMULET OF GLORY
30 /* WEAPON_SLOT */ new Item(861), // MAGIC SHORTBOW
31 /* CHEST_SLOT */ new Item(2503), // BLACK D'HIDE BODY
32 /* SHIELD_SLOT */ null,
33 /* LEGS_SLOT */ new Item(1079), // RUNE PLATELEGS
34 /* HANDS_SLOT */ new Item(7461), // BLACK D'HIDE VAMBS
35 /* FEET_SLOT */ new Item(3105), // CLIMBING BOOTS
36 /* RING_SLOT */ new Item(2550), // RING OF RECOIL
37 /* ARROWS_SLOT */ new Item(892, 500) // RUNE ARROWS
38 };
39 }
40
41 @Override
42 public Item[] inventory() {
43 return new Item[]{
44 new Item(9185), // RUNE CROSSBOW
45 new Item(1201), // RUNE KITESHIELD
46 new Item(385), // SHARK
47 new Item(3144), // COOKED KARAMBWAN
48 new Item(9244, 50), // DRAGON BOLTS (E)
49 new Item(385), // SHARK
50 new Item(385), // SHARK
51 new Item(3144), // COOKED KARAMBWAN
52 new Item(385), // SHARK
53 new Item(385), // SHARK
54 new Item(385), // SHARK
55 new Item(3144), // COOKED KARAMBWAN
56 new Item(385), // SHARK
57 new Item(385), // SHARK
58 new Item(385), // SHARK
59 new Item(3144), // COOKED KARAMBWAN
60 new Item(385), // SHARK
61 new Item(385), // SHARK
62 new Item(385), // SHARK
63 new Item(3144), // COOKED KARAMBWAN
64 new Item(3024), // SUPER RESTORE(4)
65 new Item(3024), // SUPER RESTORE(4)
66 new Item(6685), // SARADOMIN BREW(4)
67 new Item(2442), // SUPER DEFENCE(4)
68 new Item(560, 500), // DEATH RUNE
69 new Item(9075, 500), // ASTRAL RUNE
70 new Item(557, 1000), // EARTH RUNE
71 new Item(2444), // RANGING POTION(4)
72 };
73 }
74
75 @Override
76 public int[] skills() {
77 return new int[]{
78 99, // ATTACK
79 99, // DEFENCE
80 99, // STRENGTH
81 99, // HITPOINTS
82 99, // RANGED
83 99, // PRAYER
84 99, // MAGIC
85 };
86 }
87}
Handles a range main equipment preload.
The container class that represents an item that can be interacted with.
Definition Item.java:21
The in-game spellbooks for players.
Definition Spellbook.java:8