RuneHive-Game
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NetworkService.java File Reference
import com.runehive.Config;
import com.runehive.RuneHive;
import com.runehive.net.ServerPipelineInitializer;
import io.netty.bootstrap.ServerBootstrap;
import io.netty.buffer.PooledByteBufAllocator;
import io.netty.channel.ChannelFuture;
import io.netty.channel.ChannelOption;
import io.netty.channel.EventLoopGroup;
import io.netty.channel.WriteBufferWaterMark;
import io.netty.channel.epoll.Epoll;
import io.netty.channel.epoll.EpollEventLoopGroup;
import io.netty.channel.epoll.EpollServerSocketChannel;
import io.netty.channel.nio.NioEventLoopGroup;
import io.netty.channel.socket.nio.NioServerSocketChannel;
import io.netty.util.ResourceLeakDetector;
import org.apache.logging.log4j.LogManager;
import org.apache.logging.log4j.Logger;
import java.util.concurrent.TimeUnit;
Include dependency graph for NetworkService.java:

Go to the source code of this file.

Classes

class  com.runehive.game.service.NetworkService
 The bootstrap that will prepare the game and net. More...

Packages

package  com.runehive.game.service