1package com.runehive.util.parser.impl;
3import com.google.gson.JsonObject;
4import com.runehive.game.world.position.Position;
5import com.runehive.game.world.region.Region;
6import com.runehive.util.parser.GsonParser;
16 super(
"def/object/removed_objects",
false);
20 protected void parse(JsonObject data) {
Represents a single tile on the game world.
Represents a single region.
static final Set< Position > SKIPPED_OBJECTS
GsonParser(String path)
Creates a new GsonParser.
transient Gson builder
The Gson object.
void parse(JsonObject data)
The method allows a user to modify the data as its being parsed.