32 MAN(
new int[] { 3080, 3081 }, 1, 8, 5, 1,
new Item(
Config.
CURRENCY, 355)),
34 WOMAN(
new int[] { 3083 }, 1, 8, 5, 1,
new Item(
Config.
CURRENCY, 355)),
36 FARMER(
new int[] { 3086 }, 10, 14.5, 5, 1,
new Item(
Config.
CURRENCY, 655),
new Item(5318, 10)),
38 AL_KHARID_WARRIOR(
new int[] { 3103 }, 25, 26, 5, 2,
new Item(
Config.
CURRENCY, 800)),
40 ROGUE(
new int[] { 2884 }, 32, 35.5, 5, 2,
new Item(
Config.
CURRENCY, 1000)),
42 MASTER_FARMER(
new int[] { 3257, 3097, 5730 }, 38, 43, 5, 3,
new Item(
Config.
CURRENCY, 1150),
new Item(
Items.POTATO_SEED, 1, 4),
43 new Item(
Items.ONION_SEED, 1, 2),
new Item(
Items.CABBAGE_SEED, 1, 3),
new Item(
Items.TOMATO_SEED, 1, 2),
44 new Item(
Items.SWEETCORN_SEED, 1, 2),
new Item(
Items.STRAWBERRY_SEED, 1),
new Item(
Items.WATERMELON_SEED, 1),
45 new Item(22879, 1),
new Item(
Items.MARIGOLD_SEED, 1),
new Item(
Items.NASTURTIUM_SEED, 1),
new Item(
Items.ROSEMARY_SEED, 1),
46 new Item(
Items.WOAD_SEED, 1),
new Item(
Items.LIMPWURT_SEED, 1),
new Item(
Items.GUAM_SEED, 1),
new Item(
Items.MARRENTILL_SEED, 1),
47 new Item(
Items.TARROMIN_SEED, 1),
new Item(
Items.HARRALANDER_SEED, 1),
new Item(
Items.RANARR_SEED, 1),
new Item(
Items.TOADFLAX_SEED, 1),
48 new Item(
Items.IRIT_SEED, 1),
new Item(
Items.AVANTOE_SEED, 1),
new Item(
Items.KWUARM_SEED, 1),
new Item(
Items.SNAPDRAGON_SEED, 1),
49 new Item(
Items.CADANTINE_SEED, 1),
new Item(
Items.LANTADYME_SEED, 1),
new Item(
Items.DWARF_WEED_SEED, 1),
new Item(
Items.TORSTOL_SEED, 1)),
51 VARROCK_GUARD(
new int[] { 3010 }, 40, 46.8, 5, 2,
new Item(
Config.
CURRENCY, 1250)),
53 BEARDED_POLLNIVNIAN_BANDIT(
new int[] { 736 }, 45, 65, 5, 5,
new Item(
Config.
CURRENCY, 1450),
new Item(1523, 1),
new Item(179, 1)),
55 DESERT_BANDIT(
new int[] { 693 }, 53, 79.5, 5, 3,
new Item(
Config.
CURRENCY, 1450),
new Item(1523, 1),
new Item(179, 1)),
57 KNIGHT(
new int[] { 3108 }, 55, 84.3, 5, 3,
new Item(
Config.
CURRENCY, 1650)),
59 POLLNIVNIAN_BANDIT(
new int[] { 714 }, 55, 84.3, 5, 5,
new Item(
Config.
CURRENCY, 1650)),
61 YANILLE_WATCHMAN(
new int[] { 3251 }, 65, 137.5, 5, 3,
new Item(
Config.
CURRENCY, 1800)),
63 MENAPHITE_THUG(
new int[] { 3549 }, 65, 137.5, 5, 5,
new Item(
Config.
CURRENCY, 1800)),
65 PALADIN(
new int[] { 1144 }, 70, 151.75, 5, 3,
new Item(
Config.
CURRENCY, 2000),
new Item(562, 5)),
67 GNOME(
new int[] { 6094 }, 75, 198.5, 5, 1,
new Item(
Config.
CURRENCY, 6000),
new Item(557, 5),
new Item(445, 2),
new Item(570, 2)),
69 HERO(
new int[] { 3106 }, 80, 275, 6, 4,
new Item(
Config.
CURRENCY, 6000),
new Item(
Config.
CURRENCY, 4500),
new Item(565, 3),
new Item(1602, 2),
new Item(1994, 2)),
71 ELF(
new int[] { 5298 }, 85, 353, 6, 5,
new Item(
Config.
CURRENCY, 6000),
new Item(
Config.
CURRENCY, 5500),
new Item(565, 3),
new Item(1602, 2),
new Item(1994, 2));
74 private final int[] npc;
77 private final int level;
80 private final double experience;
83 private final int stun;
86 private final int damage;
89 private final Item[] loot;
109 PickpocketData(
int[] npc,
int level,
double experience,
int stun,
int damage, Item... loot) {
112 this.experience = experience;
114 this.damage = damage;
181 for (
int id : data.npc)
PickpocketData(int[] npc, int level, double experience, int stun, int damage, Item... loot)
static PickpocketData forId(int npc)