1package com.runehive.game.world.entity.combat;
SUPER_NPC
The strongest poison type for poisonous NPCs.
EXTRAORDINARY_NPC
self explanatory maybe?
STRONG_MELEE
The stronger poison type for melee weapons.
final int damage
The starting damage for this poison type.
SUPER_RANGED
The strongest poison type for ranged ammunition.
DEFAULT_MELEE
The default poison type for melee weapons.
STRONG_RANGED
The stronger poison type for ranged ammunition.
SUPER_MELEE
The strongest poison type for melee weapons.
WEAK_NPC
The default poison type for poisonous NPCs.
STRONG_NPC
The stronger poison type for poisonous NPCs.
DEFAULT_MAGIC
The default poison type for magic spells.
final int getDamage()
Gets the starting damage for this poison type.
DEFAULT_NPC
The default poison type for poisonous NPCs.
PoisonType(int damage)
Creates a new PoisonType.
SUPER_MAGIC
The strongest poison type for magic spells.
DEFAULT_RANGED
The default poison type for ranged ammunition.