1package com.runehive.content.activity.randomevent;
4import com.runehive.game.world.entity.mob.player.Player;
5import com.runehive.content.activity.randomevent.impl.DrillDemonEvent;
6import com.runehive.content.activity.randomevent.impl.GenieEvent;
7import com.runehive.content.activity.randomevent.impl.MimeEvent;
8import com.runehive.game.world.position.Area;
9import com.runehive.util.RandomUtils;
10import com.runehive.util.Utility;
static void trigger(Player player)
The drill demon random event.
static DrillDemonEvent create(Player player)
Creates a new Mime event.
static GenieEvent create(Player player)
Creates a new Genie event.
static MimeEvent create(Player player)
Creates a new Mime event.
boolean busy()
Checks if player is busy.
This class represents a character controlled by a player.
final PlayerAssistant playerAssistant
Handles checking if mobs are in a certain area.
static boolean inWilderness(Position position)
A static-util class that provides additional functionality for generating pseudo-random numbers.
static int inclusive(int min, int max)
Returns a pseudo-random int value between inclusive min and inclusive max.
Handles miscellaneous methods.
static int random(int bound)