39// teleport(player, item, new Position(3314, 3235), type);
40// }, "Castle Wars Arena.", () -> {
41// teleport(player, item, new Position(2441, 3088), type);
42// }, "Clan Wars Arena", () -> {
43// teleport(player, item, new Position(3390, 3162), type);
44// }, "Nowhere.", () -> {
45// player.interfaceManager.close();
46// }).execute();
47// }
48//
49// public Item[] items() {
50// return new Item[] { new Item(2566), new Item(2564), new Item(2562), new Item(2560), new Item(2558), new Item(2556), new Item(2554), new Item(2552) };
51// };
52//
53// public int charges(Item item) {
54// int charge = 0;
55// for (int index = 0; index < items().length; index++) {
56// if (item.getId() == items()[index].getId()) {
57// charge = index;
58// break;
59// }
60// }
61// return charge;
62// }
63//
64// public void teleport(Player player, Item item, Position position, ItemActionType type) {
65// int charge = (player.attributes.get("ITEM_ACTION_KEY", Integer.class)) - 1;