55// teleport(player, item, new Position(3314, 3235), type);
56// }, "Castle Wars Arena.", () -> {
57// teleport(player, item, new Position(2441, 3088), type);
58// }, "Clan Wars Arena", () -> {
59// teleport(player, item, new Position(3390, 3162), type);
60// }, "Nowhere.", () -> {
61// player.interfaceManager.close();
62// }).execute();
63// }
64//
65// public Item[] items() {
66// return new Item[] { new Item(2566), new Item(2564), new Item(2562), new Item(2560), new Item(2558), new Item(2556), new Item(2554), new Item(2552) };
67// };
68//
69// public int charges(Item item) {
70// int charge = 0;
71// for (int index = 0; index < items().length; index++) {
72// if (item.getId() == items()[index].getId()) {
73// charge = index;
74// break;
75// }
76// }
77// return charge;
78// }
79//
80// public void teleport(Player player, Item item, Position position, ItemActionType type) {
81// int charge = (player.attributes.get("ITEM_ACTION_KEY", Integer.class)) - 1;