1package com.runehive.content.skill.impl.agility.obstacle.impl;
3import com.runehive.content.skill.impl.agility.obstacle.ObstacleInteraction;
4import com.runehive.game.world.World;
5import com.runehive.game.world.entity.mob.Direction;
6import com.runehive.game.world.entity.mob.player.Player;
7import com.runehive.game.world.position.Position;
Represents the game world.
static void schedule(Task task)
Submits a new event.
void animate(int animation)
void move(Position position)
Moves the mob to a set position.
void face(GameObject object)
Sets the client update flag to face a certain direction.
This class represents a character controlled by a player.
Represents a single tile on the game world.
Represents the enumerated directions an entity can walk or face.
default void start(Player player)
default void onExecution(Player player, Position start, Position end)