RuneHive-Game
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SeersJumpGapInteraction.java
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1package com.runehive.content.skill.impl.agility.obstacle.impl;
2
3import com.runehive.content.skill.impl.agility.obstacle.ObstacleInteraction;
4import com.runehive.game.Animation;
5import com.runehive.game.task.Task;
6import com.runehive.game.world.World;
7import com.runehive.game.world.entity.mob.player.Player;
8import com.runehive.game.world.position.Position;
9
11 @Override
12 default void start(Player player) {
13// player.getUpdateFlags().sendFaceToDirection(player.getX() - 1, player.getY());
14 }
15
16 @Override
17 default void onExecution(Player player, Position start, Position end) {
18 player.face(start);
19 World.schedule(new Task(true, 1) {
20 int ticks = 0;
21 @Override
22 public void execute() {
23 switch (ticks++) {
24 case 1:
25 player.animate(new Animation(2586));
26 break;
27 case 2:
28 player.animate(new Animation(2588));
29 player.move(new Position(start.getX() - 2, start.getY(), 1));
30 break;
31 case 4:
32 player.move(end);
33 player.animate(new Animation(2588));
34 cancel();
35 break;
36 }
37 }
38 });
39// TaskQueue.queue(new Task(player, 1, true) {
40// int ticks = 0;
41// @Override
42// public void execute() {
43// switch (ticks++) {
44// case 1:
45// player.getUpdateFlags().sendAnimation(new Animation(2586));
46// break;
47// case 2:
48// player.getUpdateFlags().sendAnimation(new Animation(2588));
49// player.teleport(new Location(start.getX() - 2, start.getY(), 2));
50// break;
51// case 4:
52// player.teleport(end);
53// player.getUpdateFlags().sendAnimation(new Animation(2588));
54// stop();
55// break;
56// }
57// }
58// });
59 }
60
61 @Override
62 default void onCancellation(Player player) {
63 }
64}
Class that models a single animation used by an entity.
A game representing a cyclic unit of work.
Definition Task.java:11
Represents the game world.
Definition World.java:46
static void schedule(Task task)
Submits a new event.
Definition World.java:247
void move(Position position)
Moves the mob to a set position.
Definition Mob.java:340
void face(GameObject object)
Sets the client update flag to face a certain direction.
Definition Mob.java:289
This class represents a character controlled by a player.
Definition Player.java:125
Represents a single tile on the game world.
Definition Position.java:14
default void execute(Player player, Obstacle next, Position start, Position end, int level, float experience, int ordinal)
default void onExecution(Player player, Position start, Position end)