1package com.runehive.net.packet.out;
3import com.runehive.game.world.entity.mob.player.Player;
4import com.runehive.game.world.position.Position;
5import com.runehive.net.packet.OutgoingPacket;
24 final int x =
lookAt.getLocalX(base);
25 final int y =
lookAt.getLocalY(base);
This class represents a character controlled by a player.
Represents a single tile on the game world.
final PacketBuilder builder
OutgoingPacket(int opcode, int capacity)
boolean encode(Player player)
SendCameraTurnPosition(Position lookAt, int zTilt, int constantSpeed, int variableSpeed)