1package com.runehive.net.packet.out;
3import com.runehive.net.codec.ByteOrder;
4import com.runehive.game.world.entity.mob.player.Player;
5import com.runehive.net.packet.OutgoingPacket;
void setDialogue(int dialogueInterface)
Sets the dialogue interface.
This class represents a character controlled by a player.
final InterfaceManager interfaceManager
final PacketBuilder builder
OutgoingPacket(int opcode, int capacity)
SendChatBoxInterface(int interfaceId)
boolean encode(Player player)
Represents the order in which bytes are written.
LE
Represents Little-endian.