1package com.runehive.net.packet.out;
3import com.runehive.game.world.entity.mob.Mob;
4import com.runehive.game.world.entity.mob.player.Player;
5import com.runehive.game.world.position.Position;
6import com.runehive.net.packet.OutgoingPacket;
15 this.position =
new Position(0, 0, 0);
This class represents a character controlled by a player.
Represents a single tile on the game world.
final PacketBuilder builder
OutgoingPacket(int opcode, int capacity)
SendHintArrow(Position position, int type)
boolean encode(Player player)
SendHintArrow(Position position)