1package com.runehive.net.packet.out;
3import com.runehive.game.Projectile;
4import com.runehive.game.world.entity.mob.player.Player;
5import com.runehive.game.world.position.Position;
6import com.runehive.net.packet.OutgoingPacket;
This class represents a character controlled by a player.
void send(OutgoingPacket encoder)
Represents a single tile on the game world.
final PacketBuilder builder
OutgoingPacket(int opcode, int capacity)
SendProjectile(Projectile projectile, Position position, int lock, byte offsetX, byte offsetY)
final Projectile projectile
boolean encode(Player player)