1package com.runehive.net.packet.out;
3import com.runehive.game.world.entity.mob.player.Player;
4import com.runehive.net.codec.ByteOrder;
5import com.runehive.net.packet.OutgoingPacket;
This class represents a character controlled by a player.
final PacketBuilder builder
OutgoingPacket(int opcode, int capacity)
boolean encode(Player player)
SendToggle(int id, int value)
Represents the order in which bytes are written.
LE
Represents Little-endian.
ME
Represents Middle-endian.