1package com.runehive.game.task.impl;
3import com.runehive.game.task.TickableTask;
4import com.runehive.game.world.entity.mob.player.Player;
synchronized final void cancel()
Cancels all subsequent executions.
TickableTask(boolean instant, int delay)
void setSkullTime(int skullTime)
SkullRemoveTask(Player player)
This class represents a character controlled by a player.