1package com.osroyale.game.world.entity.combat.attack.listener.npc.godwar;
3import com.osroyale.game.Animation;
4import com.osroyale.game.UpdatePriority;
5import com.osroyale.game.world.entity.combat.attack.listener.NpcCombatListenerSignature;
6import com.osroyale.game.world.entity.combat.attack.listener.SimplifiedListener;
7import com.osroyale.game.world.entity.combat.hit.CombatHit;
8import com.osroyale.game.world.entity.combat.hit.Hit;
9import com.osroyale.game.world.entity.combat.strategy.CombatStrategy;
10import com.osroyale.game.world.entity.combat.strategy.npc.NpcMagicStrategy;
11import com.osroyale.game.world.entity.combat.strategy.npc.NpcMeleeStrategy;
12import com.osroyale.game.world.entity.mob.Mob;
13import com.osroyale.game.world.entity.mob.npc.Npc;
15import static com.osroyale.game.world.entity.combat.CombatUtil.createStrategyArray;
16import static com.osroyale.game.world.entity.combat.CombatUtil.randomStrategy;
17import static com.osroyale.game.world.entity.combat.projectile.CombatProjectile.getDefinition;
52 private static MagicAttack MAGIC =
new MagicAttack();
55 public void start(
Npc attacker,
Mob defender,
Hit[] hits) {
56 attacker.setStrategy(MAGIC);
59 private static class MagicAttack
extends NpcMagicStrategy {
60 private MagicAttack() {
61 super(getDefinition(
"Spirtual Mage"));
71 CombatHit combatHit = nextMagicHit(attacker, defender, 15);
72 combatHit.setAccurate(
true);