28 if (
trap.getOwner() ==
null)
36 chance = chance + (int) (
trap.getOwner().skills.getLevel(
Skill.
HUNTER) / 1.5) + 10;
39 chance = (int) (chance * 1.5) + 8;
41 chance = (int) (chance * 1.4) + 3;
43 chance = (int) (chance * 1.3) + 1;
45 chance = (int) (chance * 1.2);
47 chance = (int) (chance * 1.1);
49 chance = (int) (chance * 1.05) + 3;