RuneHive-Game
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TridentOfTheSeasStrategy.java
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1package com.runehive.game.world.entity.combat.strategy.player.custom;
2
3import com.runehive.Config;
4import com.runehive.game.Animation;
5import com.runehive.game.Graphic;
6import com.runehive.game.UpdatePriority;
7import com.runehive.game.world.entity.combat.CombatType;
8import com.runehive.game.world.entity.combat.attack.FightType;
9import com.runehive.game.world.entity.combat.hit.CombatHit;
10import com.runehive.game.world.entity.combat.hit.Hit;
11import com.runehive.game.world.entity.combat.projectile.CombatProjectile;
12import com.runehive.game.world.entity.combat.strategy.basic.MagicStrategy;
13import com.runehive.game.world.entity.mob.Mob;
14import com.runehive.game.world.entity.mob.player.Player;
15import com.runehive.game.world.entity.mob.player.PlayerRight;
16import com.runehive.game.world.entity.skill.Skill;
17import com.runehive.game.world.items.Item;
18import com.runehive.game.world.items.containers.equipment.Equipment;
19import com.runehive.net.packet.out.SendMessage;
20
21public class TridentOfTheSeasStrategy extends MagicStrategy<Player> {
24
25 static {
26 try {
27 PROJECTILE = CombatProjectile.getDefinition("Trident of the Seas");
28 } catch (Exception e) {
29 e.printStackTrace();
30 }
31 }
32
33 @Override
34 public boolean canAttack(Player attacker, Mob defender) {
35 if (defender.isPlayer() && !PlayerRight.isOwner(defender.getPlayer())) {
36 attacker.send(new SendMessage("You can't attack players with this weapon."));
37 return false;
38 }
39
41
42 if (weapon == null) {
43 attacker.getCombat().reset();
44 return false;
45 }
46
47 if (weapon.getId() == 11907 && attacker.tridentSeasCharges < 1) {
48 attacker.send(new SendMessage("Your trident is out of charges!"));
49 attacker.getCombat().reset();
50 return false;
51 }
52
53 return true;
54 }
55
56 @Override
57 public void start(Player attacker, Mob defender, Hit[] hits) {
58 PROJECTILE.getAnimation().ifPresent(animation -> attacker.animate(animation, true));
59 PROJECTILE.getStart().ifPresent(attacker::graphic);
60 int projectileDuration = PROJECTILE.sendProjectile(attacker, defender);
61 final Graphic endGraphic = getEndGraphic(PROJECTILE.getEnd(), missed(hits), SPLASH, projectileDuration);
62 if (endGraphic != null) {
63 defender.graphic(endGraphic);
64 }
65
66 if (!defender.isPlayer() || !PlayerRight.isIronman(attacker)) {
67 for (Hit hit : hits) {
68 int exp = 2 * hit.getDamage();
71 }
72 }
73 }
74
75 @Override
76 public void attack(Player attacker, Mob defender, Hit hit) {
77 attacker.tridentSeasCharges--;
78 }
79
80 @Override
81 public void hit(Player attacker, Mob defender, Hit hit) {
82 }
83
84 @Override
85 public Animation getAttackAnimation(Player attacker, Mob defender) {
86 int animation = attacker.getCombat().getFightType().getAnimation();
87 return new Animation(animation, UpdatePriority.HIGH);
88 }
89
90 @Override
91 public int getAttackDelay(Player attacker, Mob defender, FightType fightType) {
92 return attacker.getCombat().getFightType().getDelay();
93 }
94
95 @Override
96 public int getAttackDistance(Player attacker, FightType fightType) {
97 return 10;
98 }
99
100 @Override
101 public CombatHit[] getHits(Player attacker, Mob defender) {
102 int max = 23;
103 int level = attacker.skills.getLevel(Skill.MAGIC);
104 if (level - 75 > 0) {
105 max += (level - 75) / 3;
106 }
107 return new CombatHit[]{nextMagicHit(attacker, defender, max, PROJECTILE)};
108 }
109
110 @Override
112 return CombatType.MAGIC;
113 }
114
115 public static TridentOfTheSeasStrategy get() {
116 return INSTANCE;
117 }
118
119}
The class that contains setting-related constants for the server.
Definition Config.java:24
static final double COMBAT_MODIFICATION
The experience modification for combat.
Definition Config.java:244
Class that models a single animation used by an entity.
Represents a single graphic that can be used by entities.
Definition Graphic.java:10
A wrapper for a Hit object, adding additional variables for hit and hitsplat delays.
A Hit object holds the damage amount and hitsplat data.
Definition Hit.java:10
final CombatHit nextMagicHit(T attacker, Mob defender)
static Graphic getEndGraphic(final CombatProjectile combatProjectile, final boolean splash, final Graphic splashGraphic)
static final Graphic SPLASH
The spell splash graphic.
Handles the mob class.
Definition Mob.java:66
final boolean isPlayer()
Check if an entity is a player.
Definition Mob.java:564
Optional< Graphic > graphic
Definition Mob.java:91
This class represents a character controlled by a player.
Definition Player.java:125
Combat< Player > getCombat()
The combat of the mob.
Definition Player.java:759
Represents a trainable and usable skill.
Definition Skill.java:18
static final int MAGIC
The magic skill id.
Definition Skill.java:39
static final int HITPOINTS
The hitpoints skill id.
Definition Skill.java:30
void addExperience(int id, double experience)
Adds experience to a given skill.
int getLevel(int id)
Gets the level of a skill.
The container class that represents an item that can be interacted with.
Definition Item.java:21
final Item get(int index)
Gets the Item located on index.
The container that manages the equipment for a player.
The OutgoingPacket that sends a message to a Players chatbox in the client.
Represents different priorities for updating.
The enumerated type whose elements represent the fighting types.
static boolean isIronman(Player player)
Checks if the player is an ironman.