17 public int modifyAccuracy(
Player attacker,
Mob defender,
int roll) {
19 if (level > 360) level = 360;
20 int a = (3 * level) / 10 - 100;
21 int mod = 140 + (3 * level - 10) / 100 - (a * a) / 100;
22 if (mod > 140) mod = 140;
23 return roll * mod / 100;
27 public int modifyDamage(
Player attacker,
Mob defender,
int roll) {
29 if (level > 360) level = 360;
30 int a = (3 * level) / 10 - 140;
31 int mod = 250 + (3 * level - 14) / 100 - (a * a) / 100;
32 if (mod > 250) mod = 250;
33 return roll * mod / 100;