static final int WATERING_CAN_ANIM
DiseasablePatch(Player player, FarmingZone zone, Interactable[] boundaries)
final Interactable[] boundaries
boolean waterPatch(int itemId, int index)
Waters this patch to prevent disease if requirements are met.
boolean itemOnObject(Item item, int index)
WaterablePatch(Player player, FarmingZone zone, Interactable[] boundaries)
Constructs a new WaterablePatch object.
A zone that manages farming patches.