1package com.runehive.game.world.entity.combat.strategy.npc.boss.kril;
3import com.runehive.game.world.entity.combat.hit.CombatHit;
4import com.runehive.game.world.entity.combat.projectile.CombatProjectile;
5import com.runehive.game.world.entity.combat.strategy.npc.NpcRangedStrategy;
6import com.runehive.game.world.entity.mob.Mob;
7import com.runehive.game.world.entity.mob.npc.Npc;
A wrapper for a Hit object, adding additional variables for hit and hitsplat delays.
static CombatProjectile getDefinition(String name)
final CombatHit nextRangedHit(T attacker, Mob defender)
NpcRangedStrategy(CombatProjectile combatProjectile)
CombatHit[] getHits(Npc attacker, Mob defender)
Represents a non-player character in the in-game world.