RuneHive-Tarnish
Neural OSRS Enhancement Framework
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ZerkerMeleePreload.java
1package com.osroyale.content.preloads.impl;
2
3import com.osroyale.content.preloads.Preload;
4import com.osroyale.content.preloads.PreloadRepository;
5import com.osroyale.content.skill.impl.magic.Spellbook;
6import com.osroyale.game.world.items.Item;
7
45
46public class ZerkerMeleePreload implements Preload {
47 @Override
48 public String title() {
49 return "<icon=23> Zerker Melee";
50 }
51
52 @Override
53 public Spellbook spellbook() {
54 return Spellbook.LUNAR;
55 }
56
57 @Override
58 public Item[] equipment() {
59 return new Item[]{
60 /* HELM_SLOT */ new Item(3751), // ZERK HELM
61 /* CAPE_SLOT */ new Item(PreloadRepository.CAPE), // CAPE
62 /* AMULET_SLOT */ new Item(1725), // AMULET OF STRENGTH
63 /* WEAPON_SLOT */ new Item(4587), // DRAGON SCIMITAR
64 /* CHEST_SLOT */ new Item(1127), // RUNE PLATEBODY
65 /* SHIELD_SLOT */ new Item(8850), // RUNE DEFENDER
66 /* LEGS_SLOT */ new Item(1079), // RUNE PLATELEGS
67 /* HANDS_SLOT */ new Item(7461), // DRAGON GLOVES
68 /* FEET_SLOT */ new Item(3105), // CLIMBING BOOTS
69 /* RING_SLOT */ new Item(2550), // RING OF RECOIL
70 /* ARROWS_SLOT */ null
71 };
72 }
73
74 @Override
75 public Item[] inventory() {
76 return new Item[]{
77 new Item(5698), // DRAGON DAGGER(P++)
78 new Item(385), // SHARK
79 new Item(385), // SHARK
80 new Item(3144), // COOKED KARAMBWAN
81 new Item(385), // SHARK
82 new Item(385), // SHARK
83 new Item(385), // SHARK
84 new Item(3144), // COOKED KARAMBWAN
85 new Item(385), // SHARK
86 new Item(385), // SHARK
87 new Item(385), // SHARK
88 new Item(3144), // COOKED KARAMBWAN
89 new Item(385), // SHARK
90 new Item(385), // SHARK
91 new Item(385), // SHARK
92 new Item(385), // SHARK
93 new Item(3144), // COOKED KARAMBWAN
94 new Item(6685), // SARADOMIN BREW(4)
95 new Item(385), // SHARK
96 new Item(385), // SHARK
97 new Item(3144), // COOKED KARAMBWAN
98 new Item(3024), // SUPER RESTORE(4)
99 new Item(3024), // SUPER RESTORE(4)
100 new Item(2440), // SUPER STRENGTH(4)
101 new Item(560, 500), // DEATH RUNE
102 new Item(9075, 500), // ASTRAL RUNE
103 new Item(557, 1000), // EARTH RUNE
104 new Item(2436), // SUPER ATTACK(4)
105 };
106 }
107
108 @Override
109 public int[] skills() {
110 return new int[]{
111 60, // ATTACK
112 45, // DEFENCE
113 99, // STRENGTH
114 99, // HITPOINTS
115 99, // RANGED
116 55, // PRAYER
117 99, // MAGIC
118 };
119 }
120}