RuneHive-Game
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ZerkerMeleePreload.java
Go to the documentation of this file.
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package
com.runehive.content.preloads.impl;
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3
import
com.runehive.content.preloads.Preload;
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import
com.runehive.content.preloads.PreloadRepository;
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import
com.runehive.content.skill.impl.magic.Spellbook;
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import
com.runehive.game.world.items.Item;
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/**
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* Handles a main nh equipment preload.
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*
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* @author Daniel
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*/
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public
class
ZerkerMeleePreload
implements
Preload
{
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@Override
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public
String
title
() {
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return
"<icon=23> Zerker Melee"
;
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}
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@Override
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public
Spellbook
spellbook
() {
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return
Spellbook
.
LUNAR
;
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}
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@Override
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public
Item
[]
equipment
() {
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return
new
Item
[]{
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/* HELM_SLOT */
new
Item
(3751),
// ZERK HELM
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/* CAPE_SLOT */
new
Item
(
PreloadRepository
.
CAPE
),
// CAPE
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/* AMULET_SLOT */
new
Item
(1725),
// AMULET OF STRENGTH
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/* WEAPON_SLOT */
new
Item
(4587),
// DRAGON SCIMITAR
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/* CHEST_SLOT */
new
Item
(1127),
// RUNE PLATEBODY
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/* SHIELD_SLOT */
new
Item
(8850),
// RUNE DEFENDER
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/* LEGS_SLOT */
new
Item
(1079),
// RUNE PLATELEGS
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/* HANDS_SLOT */
new
Item
(7461),
// DRAGON GLOVES
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/* FEET_SLOT */
new
Item
(3105),
// CLIMBING BOOTS
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/* RING_SLOT */
new
Item
(2550),
// RING OF RECOIL
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/* ARROWS_SLOT */
null
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};
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}
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@Override
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public
Item
[]
inventory
() {
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return
new
Item
[]{
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new
Item
(5698),
// DRAGON DAGGER(P++)
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(6685),
// SARADOMIN BREW(4)
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new
Item
(385),
// SHARK
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new
Item
(385),
// SHARK
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new
Item
(3144),
// COOKED KARAMBWAN
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new
Item
(3024),
// SUPER RESTORE(4)
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new
Item
(3024),
// SUPER RESTORE(4)
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new
Item
(2440),
// SUPER STRENGTH(4)
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new
Item
(560, 500),
// DEATH RUNE
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new
Item
(9075, 500),
// ASTRAL RUNE
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new
Item
(557, 1000),
// EARTH RUNE
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new
Item
(2436),
// SUPER ATTACK(4)
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};
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}
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@Override
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public
int
[]
skills
() {
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return
new
int
[]{
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60,
// ATTACK
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45,
// DEFENCE
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99,
// STRENGTH
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99,
// HITPOINTS
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99,
// RANGED
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55,
// PRAYER
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99,
// MAGIC
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};
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}
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}
com.runehive.content.preloads.PreloadRepository
The preload repository.
Definition
PreloadRepository.java:13
com.runehive.content.preloads.PreloadRepository.CAPE
static final int CAPE
The indexes of all random preloads.
Definition
PreloadRepository.java:20
com.runehive.content.preloads.impl.ZerkerMeleePreload
Handles a main nh equipment preload.
Definition
ZerkerMeleePreload.java:13
com.runehive.content.preloads.impl.ZerkerMeleePreload.title
String title()
Definition
ZerkerMeleePreload.java:15
com.runehive.content.preloads.impl.ZerkerMeleePreload.skills
int[] skills()
Definition
ZerkerMeleePreload.java:76
com.runehive.content.preloads.impl.ZerkerMeleePreload.inventory
Item[] inventory()
Definition
ZerkerMeleePreload.java:42
com.runehive.content.preloads.impl.ZerkerMeleePreload.equipment
Item[] equipment()
Definition
ZerkerMeleePreload.java:25
com.runehive.content.preloads.impl.ZerkerMeleePreload.spellbook
Spellbook spellbook()
Definition
ZerkerMeleePreload.java:20
com.runehive.game.world.items.Item
The container class that represents an item that can be interacted with.
Definition
Item.java:21
com.runehive.content.skill.impl.magic.Spellbook
The in-game spellbooks for players.
Definition
Spellbook.java:8
com.runehive.content.skill.impl.magic.Spellbook.LUNAR
LUNAR
Definition
Spellbook.java:11
com.runehive.content.preloads.Preload
Definition
Preload.java:7