RuneHive-Game
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ZerkerNHPreload.java
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1package com.runehive.content.preloads.impl;
2
3import com.runehive.content.preloads.Preload;
4import com.runehive.content.preloads.PreloadRepository;
5import com.runehive.content.skill.impl.magic.Spellbook;
6import com.runehive.game.world.items.Item;
7
8/**
9 * The Zerker NH equipment preload.
10 *
11 * @author Daniel
12 */
13public class ZerkerNHPreload implements Preload {
14
15 @Override
16 public String title() {
17 return "<icon=22> Zerker NH";
18 }
19
20 @Override
22 return Spellbook.ANCIENT;
23 }
24
25 @Override
26 public Item[] equipment() {
27 return new Item[]{
28 /* HELM_SLOT */ new Item(3751), // BERSERKER HELM
29 /* CAPE_SLOT */ new Item(PreloadRepository.GOD_CAPE), // SARADOMIN CAPE
30 /* AMULET_SLOT */ new Item(1704), // AMULET OF GLORY
31 /* WEAPON_SLOT */ new Item(4675), // ANCIENT STAFF
32 /* CHEST_SLOT */ new Item(PreloadRepository.MYSTIC_TOP), // MYSTIC ROBE TOP
33 /* SHIELD_SLOT */ new Item(PreloadRepository.GOD_BOOK), // DAMAGED BOOK
34 /* LEGS_SLOT */ new Item(PreloadRepository.MYSTIC_BOTTOM), // MYTIC ROBBE BOTTOM
35 /* HANDS_SLOT */ new Item(7461), // BARROWS GLOVES
36 /* FEET_SLOT */ new Item(3105), // CLIMBING BOOTS
37 /* RING_SLOT */ new Item(2550), // RING OF RECOIL
38 /* ARROWS_SLOT */ new Item(9244, 100), // DRAGONSTONE BOLTS (E)
39 };
40 }
41
42 @Override
43 public Item[] inventory() {
44 return new Item[]{
45 new Item(9185), // RUNE CROSSBOW
46 new Item(2503), // BLACK D'HIDE BODY
47 new Item(4587), // DRAGON SCIMITAR
48 new Item(3024), // SUPER RESTORE(4)
49 new Item(10499), // AVA'S ACCUMULATOR
50 new Item(1079), // RUNE PLATELEGS
51 new Item(1201), // RUNE KITESHIELD
52 new Item(3024), // SUPER RESTORE(4)
53 new Item(2444), // RANGING POTION
54 new Item(5698), // DRAGON DAGGER(P++)
55 new Item(2436), // SUPER ATTACK(4)
56 new Item(3024), // SUPER RESTORE(4)
57 new Item(3144), // COOKED KARAMBWAN
58 new Item(2440), // SUPER STRENGTH(4)
59 new Item(3144), // COOKED KARAMBWAN
60 new Item(3024), // SUPER RESTORE(4)
61 new Item(6685), // SARADOMIN BREW(4)
62 new Item(6685), // SARADOMIN BREW(4)
63 new Item(391), // MANTA
64 new Item(3024), // SUPER RESTORE(4)
65 new Item(6685), // SARADOMIN BREW(4)
66 new Item(6685), // SARADOMIN BREW(4)
67 new Item(391), // MANTA
68 new Item(555, 500), // WATER RUNE
69 new Item(6685), // SARADOMIN BREW(4)
70 new Item(6685), // SARADOMIN BREW(4)
71 new Item(560, 500), // DEATH RUNE
72 new Item(565, 500), // BLOOD RUNE
73 };
74 }
75
76 @Override
77 public int[] skills() {
78 return new int[]{
79 60, // ATTACK
80 45, // DEFENCE
81 99, // STRENGTH
82 99, // HITPOINTS
83 99, // RANGED
84 55, // PRAYER
85 99, // MAGIC
86 };
87 }
88
89}
The container class that represents an item that can be interacted with.
Definition Item.java:21
The in-game spellbooks for players.
Definition Spellbook.java:8